Brendan Fallon

I am currently a Jack-of-all-trades engineering Instructional Assistant at McMaster University moonlighting as a software developer. In love with Excel during the day and passionate about developing the right tools for the job by night.

I was recently McMaster University graduate student in the computing and software department in the G-Scale lab. Ever since I made my own game in Python I've wanted to pursue making the back-end of games! I joined the G-Scale gaming lab in 2020 under the lead of Dr. J. Carette.. I studied video game design and did research in the believability of NPC characters in video games under PhD candidate Geneva Smith.

My professional interests include game engines, game tooling, aerospace, optics, and robotics. My personal interests include hiking, camping, biking, film, and of course video games! I like to think I'm a quick learner, great at communication, have a broad technical skill set, and am excellent at problem solving.

Bear with me because web development is not my forte (yet) 🐻!

Resume Download

Updated as of July 2025.

Summary Statement:

Jack-of-all-trades engineering Instructional Assistant at McMaster University moonlighting as a software developer. In love with Excel during the day and passionate about developing the right tools for the job by night.

Highlights of Qualifications

  • Great communication & soft skills through research, team leadership, and work experience.
  • Self-directed, asks questions, team player, a quick learner, organized, and detail-oriented.
  • Excellent project management, mentorship, Excel, and planning skills through administration.
  • Mid-level software developer, C/C++ (4yrs), C# (5yrs), Unity (5yrs), and Python (11yrs).
  • Education

    Master of Engineering, Computing and Software
    McMaster University
    Sept. 2020 – Aug. 2024
  • Computer science and software engineering, focusing on game tools software.
  • Thesis generating emotions for NPCs in Unity via an emotion engine API.
  • Supplemented physics background with software and computer science courses.
  • Bachelor of Engineering & Society Co-op, Engineering Physics
    McMaster University
    Sept. 2014 – April 2019
  • Multidisciplinary program covering physics, electrical, materials, and mechatronic engineering.
  • Well-rounded with eng. society program focusing on sustainability and a minor in CS/robotics.
  • Professional experience through four co-op terms at engineering companies.