Brendan Fallon
I am currently a Jack-of-all-trades engineering Instructional Assistant at
McMaster University moonlighting as a software developer. In love with Excel
during the day and passionate about developing the right tools for the job by night.
I was recently McMaster University graduate student in the computing and software department in the G-Scale lab.
Ever since I made my own game
in Python I've wanted to pursue making the back-end of games! I joined the
G-Scale gaming lab in 2020 under the lead of Dr. J.
Carette.. I studied video game design and did research
in the believability of NPC characters in video games under PhD
candidate Geneva Smith.
My professional interests include game engines, game tooling,
aerospace, optics, and robotics. My personal interests include hiking, camping, biking, film, and
of course video games! I like to think I'm a quick learner, great at communication, have
a broad technical skill set, and am excellent at problem solving.
Bear with me because web development is not my forte (yet) 🐻!
Updated as of July 2025.
Summary Statement:
Jack-of-all-trades engineering Instructional Assistant at McMaster University
moonlighting as a software developer. In love with Excel during the day and passionate about developing
the right tools for the job by night.
Highlights of Qualifications
Great communication & soft skills through research, team leadership, and work experience.
Self-directed, asks questions, team player, a quick learner, organized, and detail-oriented.
Excellent project management, mentorship, Excel, and planning skills through administration.
Mid-level software developer, C/C++ (4yrs), C# (5yrs), Unity (5yrs), and Python (11yrs).
Education
Master of Engineering, Computing and
Software
McMaster University
Sept. 2020 – Aug. 2024
Computer science and software engineering,
focusing on game tools software.
Thesis generating emotions for NPCs in Unity via
an emotion engine API.
Supplemented physics background with software and
computer science courses.
Bachelor of Engineering & Society Co-op,
Engineering Physics
McMaster University
Sept. 2014 – April 2019
Multidisciplinary program covering physics,
electrical, materials, and mechatronic engineering.
Well-rounded with eng. society program focusing
on sustainability and a minor in CS/robotics.
Professional experience through four co-op terms
at engineering companies.