Brendan Fallon

I am a McMaster University graduate student in the computing and software department in the G-Scale lab. Ever since I made my own game in Python I've wanted to persue making the back-end of games! I joined the G-Scale gaming lab which is devoted to academic game studies under the lead of Dr. J. Carette.. I am currently studying video game design and doing research in the believability of NPC characters in video games under PhD candidate Geneva Smith. My professional interests include game engines, game tooling, aerospace, optics, and robotics. My personal interests include hiking, camping, biking, film, and of course video games! I like to think I'm a quick learner, great at communication, have a broad technical skillset, and am excellent at problem solving.

Bare with me because web development is not my forte (yet)!

Resume Download

Updated as of May 2024.

Summary Statement:

M.Eng. candidate working on video game NPC emotion in game programming, tools development, NPC algorithms, C++, Unity, C#, and Python. Passionate about empowering game developers with the right tools.

Highlights of Qualifications

  • Great communication & soft skills through research, team leadership, and work experience.
  • Self-directed, asks questions, a quick learner in the face of a steep learning curve.
  • Adept in game tools development in C/C++ (2yrs), C# (3yrs), Unity (3yrs), and Python (9yrs).
  • Education

    Master of Engineering, Computing and Software
    McMaster University
    Sept. 2020 – Dec. 2023(est.)
  • Computer science and software engineering, focusing on game tools software.
  • Thesis generating emotions for NPCs in Unity via an emotion engine API.
  • Supplemented physics background with software and computer science courses.
  • Bachelor of Engineering & Society Co-op, Engineering Physics
    McMaster University
    Sept. 2014 – April 2019
  • Multidisciplinary program covering physics, electrical, materials, and mechatronic engineering.
  • Well-rounded with eng. society program focusing on sustainability and a minor in CS/robotics.
  • Professional experience through four co-op terms at engineering companies.